AI Insights · Timothy · January 2025
Top Boxing Games on iOS in Slovakia: Q4 2024 Performance
Explore the performance trends of the top boxing games on iOS in Slovakia during Q4 2024, highlighting downloads, revenue, and active users.
In the fourth quarter of 2024, the boxing game category on iOS in Slovakia showcased diverse performance trends among the top five applications. Here's a closer look at their weekly downloads, revenue, and active user metrics based on data from Sensor Tower.
EA SPORTS™ UFC® 2 by Electronic Arts saw its weekly downloads peak at 216K in mid-November. The app's revenue fluctuated, with a high of approximately $91 in early October. Active users increased steadily, reaching a peak of 630K in the last week of November before declining to 280K by the end of December.
Real Boxing 2 from Vivid Games S.A. experienced consistent weekly downloads, peaking at 125K in late December. Revenue showed a varied trend with the highest point at $100 in mid-October. Active users grew steadily towards the end of the quarter, reaching 201K in December.
Boss Fight. by BoomBit, Inc. had a notable spike in downloads, hitting 266K in late October. Revenue, however, was minimal, with a small increase to $18 in late October. Active users saw a peak of 140K in the same period.
I, The One - Fighting Games from Azur Interactive Games Limited had a gradual increase in downloads, reaching 68K by the end of December. Revenue remained low, peaking at $12 at the start of December. The app’s active users increased steadily, ending the quarter at 197K.
Arm Wrestling Master by GOODROID, Inc. had consistent downloads throughout the quarter, with a peak of 37K in late October. Active users fluctuated slightly, peaking at 71K during the same period.
These insights highlight the dynamic nature of the boxing games market on iOS in Slovakia, with varying trends in downloads, revenue, and user engagement. For more detailed insights, visit Sensor Tower.